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Expand your skills with complete Maya mastery
Mastering Autodesk Maya is the ultimate guide to the
popular 3D animation software. Author Todd Palamar draws on his
extensive professional animation experience to help readers take
their Maya skills to the next level. Written for those who already
know the basics of this enormous program, the book covers advanced
topics and professional techniques for modeling, animation,
texturing, and visual effects.
Fully updated to reflect Maya's latest features, the book takes
a hands-on approach to instruction, providing readers with a
diverse set of tutorials designed by real-world professionals to
showcase 3D animation and visual techniques used in industry
settings. Complete and comprehensive, the book makes an excellent
desk reference for the working animator, and is an ideal resource
for those seeking Maya certification. The unique combination of
challenging material and practical instruction make this
one-of-a-kind guide the ultimate Maya handbook. Topics include:
Animation using inverse kinematics, keyframes, and
deformers
Hard surface and organic modeling
Proper rigging techniques, and working with Maya Muscle
Xgen, Paint Effects, and rendering with mental ray
Texture mapping, compositing, nParticles, and more
Virtual filmmaking and scene management
The most complex skills are useless if they can't be applied, so
the book emphasizes the practical, day-to-day uses of each skill,
and discusses which solutions best fit which scenario. For the
computer animation professional seeking a more in-depth mastery of
this popular animation program, Mastering Autodesk Maya is
an excellent investment in the future of your career.
Autorentext
Todd Palamar began his career creating traditional
special effects for low-budget horror movies and quickly gravitated
to computer animation. After working on numerous straight-to-video
movies, he entered the video game industry. Todd has extensive
freelance experience, including dozens of military and game-style
simulations, corporate commercials, and theme park rides. In
addition, he has written several Maya books, including Maya
Studio Projects: Photorealistic Characters and several editions
of Mastering Autodesk Maya.
Zusammenfassung
Expand your skills with complete Maya mastery
Mastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects.
Fully updated to reflect Maya's latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings. Complete and comprehensive, the book makes an excellent desk reference for the working animator, and is an ideal resource for those seeking Maya certification. The unique combination of challenging material and practical instruction make this one-of-a-kind guide the ultimate Maya handbook. Topics include:
Inhalt
Introduction xxiii
Chapter 1 • Working in Autodesk Maya 1
Creating and Editing Nodes 1
Using the Hypergraph 3
Connecting Nodes with the Node Editor 7
Creating Node Hierarchies in the Outliner 11
Displaying Options in the Outliner 15
The Channel Box 18
The Attribute Editor 22
Working with Shader Nodes in the Hypershade 25
Creating Maya Projects 34
Creating a New Project 34
Editing and Changing Projects 36
The Bottom Line 37
Chapter 2 • Introduction to Animation 39
Using Joints and Constraints 39
Joint Basics 39
Point Constraints 41
Aim Constraints 41
Inverse Kinematics 44
IK Handle Tool 45
Creating a Master Control 48
Keyframe Animation 51
Creating Keyframes 51
Auto Keyframe 53
Moving and Scaling Keyframes on the Timeline 54
Copy, Paste, and Cut Keyframes 56
The Graph Editor 58
Animation Curves 59
Editing Animation Curves 64
Weighted Tangents 68
Additional Editing Tools 69
Breakdowns and In-Betweens 72
Pre- and Post-Infinity 75
Playblast and FCheck 78
Driven Keys 80
Creating a Driven Key 80
Looping Driven Keys 82
Copying and Pasting Driven Keys 83
Motion-Path Animation 86
Motion Trails 88
Animating Constraints 90
Animation Layers 94
Creating an Animation Layer 94
Layer Mode 96
Other Options in the Layer Editor 98
Layer Hierarchy 99
Merging Layers 102
Grease Pencil 103
The Bottom Line 105
Chapter 3 • Hard-Surface Modeling 107
Understanding Polygon Geometry 107
Polygon Vertices 108
Polygon Edges 108
Polygon Faces 109
Working with Smooth Polygons 111
Understanding NURBS 112
Understanding Curves 113
Understanding NURBS Surfaces 115
Surface Seams 118
NURBS Display Controls 118
Using Subdivision Surfaces 119
Employing Image Planes 119
Modeling NURBS Surfaces 123
Lofting Surfaces 131
Attaching Surfaces 134
Converting NURBS Surfaces to Polygons 137
Modeling with Polygons 139
Using Booleans 139
Cleaning Topology 144
Creating Your Own Polygons 147
Multi-Cut Tool 151
Combining and Merging Geometry 153
Bridge Polygon 155
Mirror Cut 159
The Bottom Line 161
Chapter 4 • Organic Modeling 163
Implement Box Modeling 163
Shaping Using Smooth Mesh Polygon Geometry 164
Connect Components 177
Slide Edge Tool 179
Offset Edge Loops 181
Employ Build-out Modeling 182
Extrude Along a Curve 184
Sculpting Polygons 188
Soft Select Tool 188
Sculpting Polygons Using Artisan 190
Use Retopology Tools 194
Importing and Exporting 194
Alembic Cache Files 195
Slide on Surface 195
Quad Draw 198
Reduce 205
The Bottom Line 206
Chapter 5 • Rigging and Muscle Systems 207
Understanding Rigging 207
Creating and Organizing Joint Hierarchies 209
Orienting Joints 217
Naming Joints 220
Mirroring Joints 222
Rigging the Giraffe 223
IK Legs 224
FK Blending 226
Rotate Plane Solver 229
Creating Custom Attributes 232
Spline IK 236
Human Inverse Kinematics 242
Skeleton Generator 243
Character Controls 244
Interoperability 247 <p>...