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Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.
Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. To complete the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.
Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.
You will:
Create your first 2D game in Godot and publish it to various platforms
Auteur
Maithili Dhule is an engineer by profession, writer by choice, and an aspiring game developer. After coming across the art of creating games, it quickly turned into one of her passions. During her free time, she can be found experimenting with different game engines or being immersed in one of her favourite games. She has recently developed a browser-based game called "Dragon's Flight," which is playable on the website, Itch.io
Contenu
Chapter 1: Introduction to Game Development Sub -Topics:. Brief history of game development. Fundamentals of making games. What is a game engine? . How do we choose a game engine?. Why choose Godot? Chapter 2: Getting Started with GodotSub - Topics:. Downloading the Godot engine. Starting a new project . Exploring the Godot interface. Icons and shortcuts Chapter 3: GDScript in a NutshellSub - Topics:. Keywords, operators, and identifiers. Commenting code. Variables and data types. Functions and method calls. Example code Chapter 4: Exploring Game PhysicsSub - Topics:. Node-scene architecture. Physics bodies - what are they? . RigidBody2D . StaticBody2D. Collision shapes . Introducing gravity. Try it yourself - Your first game scene Chapter 5: Adding Game GraphicsSub - Topics: . Creating game objects . Instances of scenes. Importing game assets. Writing a game script. Adding and detecting key presses. Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: . Giving life to the player . Player animation . Detecting the floor and ceiling . Adjusting gravity. Try it yourself - Making your player run, jump, and climb Chapter 7: Building the World Sub -Topics:. Parallax background . Try it yourself - Creating a parallax background. Tilemaps, Tilesets, and the Tile Palette. Painting the game level. Implementing camera-follow. Try it yourself - Designing the game world Chapter 8: Counting Wins and Losses Sub - Topics: . Coin-collection . Deleting in-game objects . Using signals . Creating enemies. Try it yourself - Adding rewards and enemies. Game scene change. Try it yourself - Creating the game over scene Chapter 9: Game GUISub - Topics:. The title screen . Buttons. Adding music and sound effects Chapter 10: Publishing your GameSub - Topics: . Exporting the game to various platforms. Monetization . Introducing game updates. What next?