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Graphic tools and visual solutions for team building and
development
Visual Teams uses visual tools and methods to help
teams--both face-to-face and virtual--reach high
performance in today's work environment. As teams become more and
more global and distributed, visualization provides an important
channel of communication--one that opens up the group's mind
to improving work systems and processes by understanding
relationships, interconnections, and big picture contexts.
Visual Teams shares best practices and uses visualization
as a power tool for process improvement by providing teams with a
common language for high performance. The book:
Explores how any kind of team can draw on the principles and
practices of creative design teams in the software, architectural,
engineering, and information design professions
Introduces the Drexler/Sibbet Team Performance(TM) Model and
related tools--a system used throughout companies such as
Nike, Genentech, Becton Dickinson, Chevron, and others
Visual Teams presents a comprehensive framework, best
practices, and unique visual tools for becoming an innovative,
high-performance team.
Auteur
DAVID SIBBET is a world leader in the area of graphic facilitation and visual thinking for groups. He is the founder and president of The Grove Consultants International, a company whose leading-edge group-process tools and services for panoramic visualization, graphic facilitation, team leadership, and organizational transformation are used by consultants and organizations around the world. Sibbet has been the visual cartographer for the TED conference, and is the recipient of the OD Network Members Award for Creative Contribution to the field of organizational development.
Résumé
Graphic tools and visual solutions for team building and development
Visual Teams uses visual tools and methods to help teamsboth face-to-face and virtualreach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communicationone that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts.
Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book:
Contenu
Introduction xi
Imagining Better Results for Teams
I. What is a Visual Team? 1
Using Graphics Across the Whole Workflow
Working Like Designers 3
Why Visual Teams Get Results
Why Be a Visual Team? 15
The Case for Collaboration
A Graphic User Interface for Teams 29
The Drexler/Sibbet Team Performance Model
II. Leading Visual Teams 55
Seeing the BIG Picture
So You've Just Been Promoted 57
Understanding Team Leadership
Managing Four Flows of Activity 73
Attention, Energy, Information, & Operations
Supporting Innovation 83
Providing Visual Tools
III. Visual Team Startup 93
Creating Trust, Focus, & Commitment
Visualizing Purpose 95
Orienting to Your Mission
Seeing Yourself As a Team 107
Developing Trust
Clarifying Goals 117
Using the Graphic Gameplan
Consensus or Command? 131
Deciding Commitments
IV. Sustaining Results 149
Innovating for High Performance
Graphics & Project Management 151
Implementation You Can Literally See
Visualizing & Innovating 159
Understanding High Performance
Assessments, Dialogues, & Sharing Rallies 171
The Importance of Learning & Renewal
V. Growing a Visual Team Culture 183
Thinking BIG About Opportunities
Introducing Visual Teams 185
Communicating Benefits
Developing Visual Team Skills 193
Learning Tips & Tools
Shared Visual Language 201
Toward an Operating System for Visual Teams
VI. New Technology Tools 219
A Revolution in Visual Collaboration
Visual Tools Come of Age 221
Experiencing High Performance at the Institute for the Future
Graphics for Distributed Teams 231
Web & Teleconferences
Team Rooms & the Net 241
Physical Places or Virtual Spaces?
Mobile Technology 249
Reshaping Tomorrow's Teams
VII. Links, Tools, & Other Resources 263
Appendix 273
Jack R. Gibb's Original Research 273
Summary of Arthur M. Young's Theory of Process 274
Index 277