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Informationen zum Autor William Gibson was born in South Carolina in 1948. Educated in the USA, he emigrated to Canada in 1968 and retains dual nationality. Gibson began writing in 1977 and burst upon the literary world with his acclaimed first novel, NEUROMANCER, the book that launched the cyberpunk generation, and the first novel to win the holy trinity of science fiction, the Hugo, Nebula and Philip K. Dick Awards. Although best known for his early cyberpunk novels, Gibson's work has continued to evolve over the ensuing years, always casting an astute critical eye on modern societal trends. In 1999 The Guardian praised him as 'probably the most important novelist of the past two decades'. His most recent books include ZERO HISTORY and THE PERIPHERAL. William Gibson's website is www.williamgibsonbooks.com and you can follow him on Twitter at @greatdismal Klappentext Enter Gibson's unique world - lyric and mechanical, erotic and violent, sobering and exciting - where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.The final volume of Hugo and Nebula Award-winner William Gibson's seminal Neuromancer Trilogy. Zusammenfassung The ghost was her father's parting gift, presented by a black-clad secretary in a departure lounge at Narita.. Mona is a young girl with a murky past and an uncertain future whose life is turned upside down when her pimp sells her to a plastic surgeon in New York and overnight she's turned into someone else. Angie Mitchell is a famous Hollywood Sense/Net star with a special talent. And despite the efforts of studio bosses to keep her in ignorance, Angie's started remembering things. Soon she'll discover who she really is . . . and why she doesn't need a deck in order to enter cyberspace. From inside the matrix, plots are set in motion and human beings are being played like pieces on a board. And behind the intrigue lurks the shadowy Yazuka , the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes. Or so they think . . . ...
Préface
The final volume of Hugo and Nebula Award-winner William Gibson's seminal Neuromancer Trilogy.
Auteur
William Gibson was born in South Carolina in 1948. Educated in the USA, he emigrated to Canada in 1968 and retains dual nationality. Gibson began writing in 1977 and burst upon the literary world with his acclaimed first novel, NEUROMANCER, the book that launched the cyberpunk generation, and the first novel to win the holy trinity of science fiction, the Hugo, Nebula and Philip K. Dick Awards. Although best known for his early cyberpunk novels, Gibson's work has continued to evolve over the ensuing years, always casting an astute critical eye on modern societal trends. In 1999 The Guardian praised him as 'probably the most important novelist of the past two decades'. His most recent books include ZERO HISTORY and THE PERIPHERAL.
William Gibson's website is www.williamgibsonbooks.com and you can follow him on Twitter at @greatdismal
Texte du rabat
Enter Gibson's unique world - lyric and mechanical, erotic and violent, sobering and exciting - where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.
Résumé
The ghost was her father's parting gift, presented by a black-clad secretary in a departure lounge at Narita..
Mona is a young girl with a murky past and an uncertain future whose life is turned upside down when her pimp sells her to a plastic surgeon in New York and overnight she's turned into someone else.
Angie Mitchell is a famous Hollywood Sense/Net star with a special talent. And despite the efforts of studio bosses to keep her in ignorance, Angie's started remembering things. Soon she'll discover who she really is . . . and why she doesn't need a deck in order to enter cyberspace.
From inside the matrix, plots are set in motion and human beings are being played like pieces on a board. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes.
Or so they think . . .