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Use the step-by-step approach of this book to learn and implement design patterns in real-world applications. It focuses on classical design patterns with Java 17 and Eclipse (2021-09). In addition to Gang of Four (GoF) design patterns, the book covers popular and alternative design patterns and includes criticisms of design patterns in a chapter on anti-patterns. The book is divided into four parts. Part one covers the SOLID design principles and the Simple Factory pattern. Part two covers the 23 (GoF) design patterns, including the creational patterns, structural patterns, and behavioral patterns. Part three covers alternative design patterns, including the Null Object pattern, and the model-view-controller (MVC) pattern. Part four covers criticisms of design patterns with a quick overview of anti-patterns. It also includes a chapter on FAQs on design patterns.The book also includes a chapter on FAQs on design patterns. Each pattern is explained with real-world examples and the pros and cons of each of the design patterns are discussed. The book concludes with FAQs that can help you prepare for a job interview.What You Will LearnKnow the SOLID design principles in depthImplement the 23 design patterns from the GoFApply the Null Object pattern, Simple Factory pattern, and the MVC patternKnow the criticism of design patterns Understand the anti-patternsVerify your understanding through Q&A sessionsSelect an alternative to these patterns by comparing their pros and consWho This Book Is ForSoftware developers, architects, and programmers
Covers classical design patterns with the latest editions of Java and Eclipse Includes implementation of the Java design patterns in real-world applications Each chapter has a Q&A section to help you understand the pros and cons of each design pattern
Auteur
Vaskaran Sarcar obtained his Master of Engineering degree in software engineering from Jadavpur University, Kolkata (India), and an MCA from Vidyasagar University, Midnapore (India). He has more than 12 years of experience in education and the IT industry. He devoted his early years (2005-2007) to teaching at various engineering colleges, and later he joined HP India PPS R&D Hub Bangalore. He worked there until August 2019. At the time of his retirement from HP, he was a Senior Software Engineer and Team Lead at HP. To follow his dream and passion, he is now an independent full-time author. He has written more than 10 books on Java and C# such as Design Patterns in C# (2nd edition), Getting Started with Advanced C#, Interactive C#, Interactive Object-Oriented Programming in Java (2nd edition), and Java Design Patterns (2nd edition).
Résumé
Intermediate-Advanced user level
Contenu
Chapter 1: SOLID Principles.- Chapter 2: Simple Factory Pattern.- Chapter 3: Factory Method Pattern.- Chapter 4: Abstract Factory Pattern.- Chapter 5: Prototype Pattern.- Chapter 6: Builder Pattern.- Chapter 7: Singleton Pattern.- Chapter 8: Proxy Pattern.- Chapter 9: Decorator Pattern.- Chapter 10: Adapter Pattern.- Chapter 11: Facade Pattern.- Chapter 12: Flyweight Pattern.- Chapter 13: Composite Pattern.- Chapter 14: Bridge Pattern.- Chapter 15: Visitor Pattern.- Chapter 16: Observer Pattern.- Chapter 17: Strategy Pattern.- Chapter 18: Template Method Pattern.- Chapter 19: Command Pattern.- Chapter 20: Iterator Pattern.- Chapter 21: Memento Pattern.- Chapter 22: State Pattern.- Chapter 23: Mediator Pattern.- Chapter 24: Chain of Responsibility Pattern.- Chapter 25: Interpreter Pattern.- Chapter 26: Null Object Pattern.- Chapter 27: MVC Pattern.- Chapter 28: Criticism to Design Patterns.- Chapter 29: Brief overview of Anti-Patterns.- Chapter 30: FAQ.
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