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Informationen zum Autor Simon Parkin is a British writer and journalist. He is contributing writer for the New Yorker , a regular contributor to the Guardian's Long Read , and game critic for The Observer newspaper. His second book, A Game of Birds and Wolves , a work of narrative non-fiction set during the Second World War, was published by Sceptre in November 2019. Klappentext The definitive history of the cult games console, produced in collaboration with Sega. This large format, deluxe hardback features a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of Sega's last console and its celebrated library of games. A follow-on publication to our acclaimed 2014 release, Sega Mega Drive/Genesis: Collected Works, the book features a rich variety of content: manufacturing prototypes, stunning photography of rare hardware, game development materials, and peerlessly printed game imagery. Accompanying a cache of visual material gleaned from Sega's archives, is an in-depth, interview-led editorial piece by New Yorker contributing writer Simon Parkin. Featuring contributions from Yu Suzuki (Shenmue), Masayoshi Kikuchi (Jet Set Radio/Jet Grind Radio), Naoto Ohshima (Sonic Adventure) and Tetsuya Mizuguchi (Space Channel 5, Rez), this revealing retrospective sheds new light on this pivotal era for SEGA and chronicles the rise and fall of this lauded videogame console. Zusammenfassung The definitive history of the cult games console, produced in collaboration with Sega. This large format, deluxe hardback features a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of Sega's last console and its celebrated library of games. A follow-on publication to our acclaimed 2014 release, Sega Mega Drive/Genesis: Collected Works , the book features a rich variety of content: manufacturing prototypes, stunning photography of rare hardware, game development materials, and peerlessly printed game imagery. Accompanying a cache of visual material gleaned from Sega's archives, is an in-depth, interview-led editorial piece by New Yorker contributing writer Simon Parkin. Featuring contributions from Yu Suzuki ( Shenmue ), Masayoshi Kikuchi ( Jet Set Radio/Jet Grind Radio ), Naoto Ohshima ( Sonic Adventure ) and Tetsuya Mizuguchi ( Space Channel 5, Rez ), this revealing retrospective sheds new light on this pivotal era for SEGA and chronicles the rise and fall of this lauded videogame console. Inhaltsverzeichnis One: Confidential Mission Two: What Dreams Are Made Of Three: Five Thousand Names in a Hat Four: Arrival Five: Borders Down Six: To Make Friends and Influence People Seven: A Phantasy Online Eight: Loss of a Dream Maker Nine: Insert Credit to Continue Ten: Dream On Eleven: Hardware Development Twelve: Hardware Production Drawings Thirteen: Hardware Showcase Fourteen: Game Production Artwork Fifteen: Making Jet Set Radio Sixteen: Making Segagaga Seventeen: Making Crazy Taxi Eighteen: Making Shenmue Nineteen: Making Space Channel 5 Twenty: In-Game Artwork...
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The definitive history of the cult games console, produced in collaboration with Sega. This large format, deluxe hardback features a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of Sega's last console and its celebrated library of games. A follow-on publication to our acclaimed 2014 release, Sega Mega Drive/Genesis: Collected Works, the book features a rich variety of content: manufacturing prototypes, stunning photography of rare hardware, game development materials, and peerlessly printed game imagery. Accompanying a cache of visual material gleaned from Sega's archives, is an in-depth, interview-led editorial piece by New Yorker contributing writer Simon Parkin. Featuring contributions from Yu Suzuki (Shenmue), Masayoshi Kikuchi (Jet Set Radio/Jet Grind Radio), Naoto Ohshima (Sonic Adventure) and Tetsuya Mizuguchi (Space Channel 5, Rez), this revealing retrospective sheds new light on this pivotal era for SEGA and chronicles the rise and fall of this lauded videogame console.
Contenu
One: Confidential Mission
Two: What Dreams Are Made Of
Three: Five Thousand Names in a Hat
Four: Arrival
Five: Borders Down
Six: To Make Friends and Influence People
Seven: A Phantasy Online
Eight: Loss of a Dream Maker
Nine: Insert Credit to Continue
Ten: Dream On
Eleven: Hardware Development
Twelve: Hardware Production Drawings
Thirteen: Hardware Showcase
Fourteen: Game Production Artwork
Fifteen: Making Jet Set Radio
Sixteen: Making Segagaga
Seventeen: Making Crazy Taxi
Eighteen: Making Shenmue
Nineteen: Making Space Channel 5
Twenty: In-Game Artwork