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Auteur
Dr Thomas Allen is a Senior Lecturer in the Department of Engineering at Manchester Metropolitan University, Manchester, UK and is also the the Editor in Chief of the journal; Sports Engineering.
Professor Andrew Aldersonis Professor of Smart Materials and Structures and also the Director of the Industry and Innovation Research Institute at Sheffield Hallam University, UK.
Dr Alan Godfrey is a Senior Lecturer and lead for the Digital Health & Wellbeing research group in the Department of Computer and Information Sciences Northumbria University, UK.
Professor Duane Knudson is Professor of Biomechanics in the Department of Health and Human Performance at Texas State university, USA.
Dr James Webster is a materials expert and team leader within Nike Footwear materials innovation, USA.
Kazuya Seo is a Professor in the Department of Mechanical Engineering at Kogakuin University, Japan, and also serves as the Chair of the Sports Engineering and Human Dynamics Division of the Japan Society of Mechanical Engineers.
Résumé
This completely updated and revised second edition of the Routledge Handbook of Sports Technology and Engineering offers a comprehensive survey of contemporary sports technology and engineering, providing a complete overview of academic, professional and industrial knowledge and technique. The book, divided into five sections, spanning mechanics, materials equipment design, human-equipment interaction and instrumentation, pulls together the full depth and breadth of this field and will update a rapidly expanding area of study with current issues and controversies, and look forward to future research directions.
Readers will discover the mechanical principles underpinning sport. They will also learn how developments in materials can improve sporting equipment, allowing athletes to perform better while enhancing their safety and enjoyment, with a particular focus on equipment design, biomechanics and human-equipment interaction. Readers will also learn about how such equipment is designed and made, including advances in sustainable and environmentally friendly practices. In the final section, readers will learn about the emergence of smart products and clothing that are changing how we train and participate in sport and exercise.
Written by an international team of leading experts, the emphasis throughout the book is on bridging the gap between scientific research and application within sporting products and the effect on training and competition. This is an essential reference work for anybody working in sports technology, sports product design, sports engineering, biomechanics, ergonomics, sports business or applied sport science.
Contenu
Introduction to the volume (Editors)
Sport Materials
Section Introduction
3.1. Wood and other natural materials
3.2. Cellular solids
3.3. Polymers
3.4. Metals
3.5. Fibre-reinforced composites
3.6. Textiles and fabrics
3.7. Ceramics
3.8. Smart materials and structures
3.9. Materials selection
Sports Equipment Design and Manufacture
Section Introduction (Editors)
4.1. Traditional manufacturing methods
4.2. Automation of manufacturing
4.3. Sustainable design and manufacturing
4.4. Additive manufacturing
4.5. Ergonomics and user centered design
4.6. Design of consumer products and sports apparel
4.7. Design for safety (PPE / Standards and regulations)
4.8. Design for athletes (including disability sport)
Sports Biomechanics and Human-Equipment Interaction
Section Introduction
5.1. Biomechanical interactions with footwear
5.2. Biomechanical interactions with sport surfaces
5.3. Biomechanical interactions with equipment
5.3.1. Golf clubs
5.3.2. Tennis rackets
5.4. Human perception of sports equipment properties
5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling
5.6. Biomechanics of disability sports equipment
Field Testing, Sensors and Instrumentation for the Digital Athlete
Section Introduction
6.1. Wearable systems
6.2. Smart sports equipment, clothing and textiles
6.3. Remote assessment for habitual monitoring
6.4. Passive sensing
6.5. Big data: Teams and seasons
6.6. Artificial Intelligence approaches
6.7. Dashboards: Analysis and visualisation
6.8. Data interoperability
6.9. Longitudinal assessment: Injury and performance assessment
6.10. Ensure fit for purpose: Standards in technology creation and deployment