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This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies. In an era dominated by rapid advancements in hardware and software, XR technologies have surged in popularity, allowing everyone with a smartphone, tablet or head-mounted display to partake in digital experiences. This collection serves as a portal to the merger of the physical and the digital, encompassing augmented reality (AR), mixed reality (MR) and virtual reality (VR) technologies.It offers a broad selection of practice-based perspectives by leading artists, companies and movements working in a variety of countries across the globe, including North America, Europe and the UK. Through their invaluable insights, this book delves into the birth of this revolutionary genre while also offering a fresh perspective, unravelling the creative processes that define XRP. It provides a compilation of artistic position papers, responding to the need for performance designers to invent imaginative experiences within virtual and mixed reality landscapes. It redefines performer-audience dynamics and explores experiences centred around spatial exploration and discovery.Whether you''re a tech enthusiast or an art aficionado, this collection invites you to witness the birth of a new era in performance art.>
Auteur
Néill O'Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance.
Jo Scott is an independent artist-researcher and educator, based in central Portugal.Gareth W. Young is an Assistant Professor in the School of Computer Science and Statistics at Trinity College Dublin, Ireland.Joslin McKinney is Associate Professor in Scenography, Deputy Head of School and Programme Manager for the postgraduate course in Performance Design in the School of Performance & Cultural Industries at the University of Leeds, UK.Scott Palmer is Associate Professor in Performance Design and Director of Student Education in the School of Performance & Cultural Industries, University of Leeds, UK. He is the co-editor with Joslin McKinney of Scenography Expanded: An Introduction to Contemporary Performance Design and with Katherine Graham and Kelli Zezulka of Contemporary Performance Lighting: Experience, Creativity and Meaning.**Stephen A. Di Benedetto is Professor and Chair of the Department of Theatre Michigan State University, USA. He is Associate Editor (Drama) for ASAP/ Journal and Associate Editor for Scene . His books include The Provocation of the Senses in Contemporary Theatre (2010) and An Introduction to Theatre Design (2012).
Contenu
List of Illustrations
Notes on Contributors
Introduction, Néill O'Dwyer (Trinity College Dublin, Ireland), Jo Scott (Artist-researcher, Portugal) and Gareth W. Young (Trinity College Dublin, Ireland)
1: Geo-located Sound and Augmented Reality: Walking with Digital Spirits in the Smart City, Jo Scott (Artist-researcher, Portugal)
2. Spatial Sound and Site-specific Performance: On the use of 3D audio in Limbik's Rebel Rabble, *Ben Samuels (Artistic Director, Limbik, UK)*
3. Liveness, Audio Mixing & Participatory Theatre: Hacking the Familiar in Binaural Dinner Date, *Kesia Guillery (University of Greenwich, UK), Jorge Lopes Ramos (Executive Director, ZU-UK) , Persis Jade Maravala (Artistic Director, ZU-UK) & Bart Simon (Concordia University, Canada)*
4. Augmented Reality Performance: A Site-specific Volumetric Video Experience of Samuel Beckett's Play, *Néill O'Dwyer (Trinity College Dublin, Ireland), Gareth Young (Trinity College Dublin, Ireland), Nicholas Johnson (Trinity College Dublin, Ireland), and Aljosa Smolic (Lucerne University of Applied Sciences and Arts, Switzerland)*
5. Combining Augmented, Mixed and Virtual Reality: Reflecting on Hybrid XR Performance Practices in Bury the Wren, *Beth Kates (Theatre designer, Canada), with contributions from Neil Christensen (Media designer, Canada)*
6. Embodied Experience in XR Performance-making: Collaborative Design of XRP Experiences through Performative Prototyping, Joris Weijdom (HKU University of the Arts Utrecht, Netherlands)
7. Live Music, Motion Capture and VR: Creating New Immersive Environments for Music Performance and Composition, Sophy Smith (University of the Arts London, UK)
8. Volumetric Capture in VR Dance-theatre: Encounters with Self and Other in Facades, *Kerryn Wise (De Montfort University, Leicester, UK)*
9. Embodiment of a Digital Human: Re-claiming our Inner Hero and Humanity through Virtual Reality in Stay Alive My Son, *Victoria Bousis (Director and founder of UME Studios, USA)*
10. Theatre and VR: Exploring the Realities of Virtual Scenography in Emperor 101, Camille Donegan, Jo Mangan, and Tom Swift (The Performance Corporation, Ireland)
11. Find WiiLii and Beyond: Exploring Memory and Reality in Immersive Theatre through Extended Reality - A Conversation with Mina Hyeon, Yong Suk Yoo (Carnegie Mellon University, USA) and Mina Hyeon (Technical Artist, Studio Realive, South Korea)
12. Live Performance in Social VR: Using the Affordances of Social Virtual Reality to Create Audience-centred Live Performance Experiences, Deirdre V. Lyons and Stephen Butchko (Founders, Ferryman Collective, USA)
13. Virtual Worlds in Social VR: Scenographing Namuanki through Procedural Modelling, Emergence and Discovery, Kevin Mack (Digital Artist, USA)
Index