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The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.
Auteur
Miguel A. Otaduy is a post-doctoral research associate at the Computer Graphics Lab at ETH Zurich. He received a Ph.D. in Computer Science from the University of North Carolina at Chapel Hill in 2004, as the result of his work in haptic rendering of geometrically complex objects. He has published in the areas of haptic rendering, collision detection, and physically[1]based simulation of rigid and deformable objects. He has also served in the program committee of several international conferences, and has taught and organized tutorials on haptic rendering at the ACM SIGGRAPH and Eurographics conferences. He is currently a sub-project leader for the soft-tissue modeling cluster of the Swiss National Center of Competence in Research Co-Me (computational medicine). Ming C. Lin is a Professor of Computer Science in the University of North Carolina at Chapel Hill. She received her Ph.D. in Electrical Engineering and Computer Science from University of California at Berkeley. She is recognized worldwide for her research on haptic rendering and real-time physically-based interaction techniques for virtual reality and interactive 3D graphics. She has served as a program and conference chair of many international conferences, as an associate editor and guest editor of several journals in these areas, and as a steering committee member of ACM SIGGRAPH and Eurographics Symposium on Computer Animation and World Haptics Conference. She also co-edited the book, "Applied Computational Geometry".
Contenu
Fundamentals of Haptic Rendering.- Six-DoF Haptic Rendering Methodologies.- Collision Detection Methods.- Haptic Texture Rendering.- Future Directions.