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ED-L2L, Learning to Live in the Knowledge Society, is one of the co-located conferences of the 20th World Computer Congress (WCC2008). The event is organized under the auspices of IFIP (International Federation for Information Processing) and is to be held in Milan from 7th to 10th September 2008. ED-L2L is devoted to themes related to ICT for education in the knowledge society. It provides an international forum for professionals from all continents to discuss research and practice in ICT and education. The event brings together educators, researchers, policy makers, curriculum designers, teacher educators, members of academia, teachers and content producers. ED-L2L is organised by the IFIP Technical Committee 3, Education, with the support of the Institute for Educational Technology, part of the National Research Council of Italy. The Institute is devoted to the study of educational innovation brought about through the use of ICT. Submissions to ED-L2L are published in this conference book. The published papers are devoted to the published conference themes: Developing digital literacy for the knowledge society: information problem solving, creating, capturing and transferring knowledge, commitment to lifelong learning Teaching and learning in the knowledge society, playful and fun learning at home and in the school New models, processes and systems for formal and informal learning environments and organisations Developing a collective intelligence, learning together and sharing knowledge ICT issues in education - ethics, equality, inclusion and parental role Educating ICT professionals for the global knowledge society Managing the transition to the knowledge society
Peer-reviewed and carefully selected Much information in this series is published in advance of journal publication The contributors in this volume are world-renowned experts in their field Includes supplementary material: sn.pub/extras
Texte du rabat
International Federation for Information Processing
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
For more information about the 300 other books in the IFIP series, please visit www.springer.com.
For more information about IFIP, please visit www.ifip.org.
Contenu
Digital Literacy for the Knowledge Society 1.- An approach to digital literacy for adults: the EuNIC proposal.- Digital literacy as a challenge for Teacher Education.- The Use of Interactive Whiteboards to Support the Creation, Capture and Sharing of Knowledge in South African Schools.- Planning and Modelling for Teaching and Learning.- Scenario planning and learning technologies.- Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.- Groups can do IT.- ICT for Inclusion.- A general and flexible model for the pedagogical description of learning objects.- Using ICT to Improve the Education of Students with Learning Disabilities.- Ethics, Equality and Inclusion for Students with a Chronic Health Condition.- AudioGene: Mobile Learning Genetics through Audio by Blind Learners.- Innovative Learning Environments 1.- Design and implementation of a user friendly environment for Learning Objects creation.- Exploring Touching Learning Environments.- Adaptation of Impulsive and Reflective Learning Behavior in a Game-Based Environment.- Learning with Smart Multipurpose Interactive Learning Environment.- Eeney, Meeney, Miney, Mo? Selecting a First Programming Language.- Exploiting ICT for Teaching and Learning.- Preparing the stage for using emerging technologies in science education.- Promoting Thinking Skills within the Secondary Classroom Using Digital Media.- Practice makes perfect.- Gearing up for Robotics.- Online Distance Learning.- Approaching TEL in university teaching: the faculty training need.- Merger of Knowledge Network and Users Support for Lifelong Learning Services.- Development of Instruments for Evaluation of Quality of Distance Studies.- Knowledge Network Internetworking.- ICT Issues in Education.- Virtual Learning Communities: alearning object integrated into e-learning platform.- The development of ICT networks for South African schools.- Supporting Teachers to Plan Culturally Contextualized Learning Activities.- The Web as a learning environment.- How to favour know-how transfer from experienced teachers to novices?.- Educating ICT Professionals.- Where Will Professional Software Engineering Education Go Next?.- Maintaining Industrial Competence.- EUCIP in Italian Universities.- Competence Based Tutoring Online.- Innovative Learning Environments 2.- An Ontology-Based Modeling Approach for Developing a Competencies-Oriented Collective Intelligence.- Maintenance of Learner's Characteristics by Spreading a Change.- Future Learning Strategy and ePortfolios in Education.- What is it?: A Culture Sensitive Educational Game.- Knowledge and Technology.- The Contribution of Computer Science Education in a Creative Society.- The Medium And The Message.- Accessing knowledge through narrative context.- Design of Exercises and Test Items for Internetworking Based on a Framework of Exercise Classes.- Digital Literacy for a Knowledge Society 2.- Transitions towards a Knowledge Society.- Social networking and the third age.- The role of indigenous knowledge in computer education in Africa.- Designing knowledge-rich curricula.- Innovative Learning Environments 3.- Knowledge Creation Through Engagement in a Personal Learning Environment.- KidSmart: an essential tool for mathematical education in nursery schools.- Learning with Interactive Stories.- From e-learning to :co-learning: the role of virtual communities.- Workshops.- Workshop: A Creative Introduction to Programming with Scratch.- Using Alnuset to construct the notions of equivalence and equality in algebra.- PITO: A Children-FriendlyInterface for Security Tools.- Posters.- WAPE - a system for distance learning of programming.- Topic Maps for Learning Design.- Systematic Exploration of Informatics Systems.- Development of E-Learning Design Criteria with Secure Realization Concepts.- New e-learning environments for teaching and learning Science.- Building Virtual Communities and Virtual Teams of Science teachers the case of Telmae.- Data Communications Laboratory as a Core Element for Modern Education.- Towards an intelligent tool based on Concept Maps for an Automated Meaningful Learning.- Multilanguage e-Learning Course for Industrial Automation.