Prix bas
CHF38.10
Habituellement expédié sous 2 à 4 semaines.
his project-based book provides a solid foundation for using Xcode, Apple's development environment for building iOS and OS X apps. Starting with the basics, the book shows you how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The final part of the book covers more advanced topics, such as testing, debugging, storyboarding, Automatic Reference Counting (ARC), and source-code management. With the book's hands-on approach, you'll be able to use the knowledge you gain from the book and apply them in your own projects.
Auteur
Maurice Kelly has been a software engineer since leaving university in 2001. After spending a decade working on carrier-grade server software in C, C++, and Java, he decided to take a career departure and switched to developing Mac and iOS software. As well as being an eager consumer of all things tech, he has a passion for listening to and creating music. He lives with his wife and children just outside Dromara, a small village in the small country of Northern Ireland.
Joshua Nozzi is a self-taught technologist who has been developing software for the Mac platform since Mac OS X 10.0 debuted. He’s been using Xcode since version 1 for publishing, increasing productivity, and building scientific research applications. He’s haunted several developer communities over the years, offering help and snark in equal measures. He loves to teach technology to others. Josh lives with his partner in southern Virginia, where he toils in obscurity, usually in sweatpants and little else.
Texte du rabat
This project-based book provides a solid foundation for using Xcode, Apple's development environment for building iOS and OS X apps. Starting with the basics, the book shows you how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The final part of the book covers more advanced topics, such as testing, debugging, storyboarding, Automatic Reference Counting (ARC), and source-code management. With the book's hands-on approach, you'll be able to use the knowledge you gain from the book and apply them in your own projects.
Contenu
1) Discovering Xcode Tools
2) Starting a Project
3) Navigating a Project
4) Getting Help
5) Creating User Interfaces
6) Adding Files to a Project
7) Writing Code with the Source Editor
8) Searching and Replacing
9) Basic Debugging and Analysis
10) Using the Data Model Editor
11) Customizing the Application Icon
12) Deploying an Application
13) Advanced Editing
14) Storyboarding
15) Automatic Reference Counting (ARC)
16) The Build System
17) Libraries, Frameworks, and Loadable Bundles
18) Workspaces
19) Debugging and Analysis in Depth
20) Unit Testing
21) Using Scripting and Preprocessing
22) Using Instruments
23) Source Code Management