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The Bloomsbury Handbook of Sex and Sexuality in Game Studies is a large-scale assessment of the intersection of games with sexual content and their implications for sexuality and sexual behavior. This novel work in the Bloomsbury Handbook series bridges the scholarship of game studies and sexuality studies through explorations of queer theory, digital studies, fandom culture, and more. Contributors of this collection provide insight into sexual content in games, representation of various sexualities, and player experience. Together, they contribute to a growing field of work that has produced exceptional publications in the last several years concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games.This edited collection is divided in to four main sections, titled Playing with Sexualities, Performing the Mechanics of Sex, When Sexual Content is a Game, and Engaging with Sex in Games.>
Préface
This edited collection is a large-scale assessment of the intersection of games with sexual content and their implications for sexuality and sexual behavior.
Auteur
Matthew Wysocki serves as coordinator of Media Studies and Film Studies as an Associate Professor at Flagler College, USA. He also is co-area Chair of Game Studies for the Popular Culture Association/American Culture Association. He has written or co-written numerous chapters on control and player agency, a plethora of them on the BioShock series. He edited CTRL-ALT-PLAY: Essays on Control in Video Gaming (2013) and co-edited Rated M for Mature: Sex and Sexuality in Video Games from Bloomsbury (2015).
Steffi Shook is an Assistant Professor of Communication Studies at Manhattanville College, USA. Her research focuses on queer game studies, independent media production, and gender and sexuality. Steffi has previously published on sex/sexuality, female avatars, and racism in American film. She serves as area co-chair of Game Studies at the Popular Culture Association conference.
Texte du rabat
The Bloomsbury Handbook of Sex and Sexuality in Game Studies is a large-scale assessment of the intersection of games with sexual content and their implications for sexuality and sexual behavior. This novel work in the Bloomsbury Handbook series bridges the scholarship of game studies and sexuality studies through explorations of queer theory, digital studies, fandom culture, and more. Contributors of this collection provide insight into sexual content in games, representation of various sexualities, and player experience. Together, they contribute to a growing field of work that has produced exceptional publications in the last several years concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. This edited collection is divided in to four main sections, titled Playing with Sexualities, Performing the Mechanics of Sex, When Sexual Content is a Game, and Engaging with Sex in Games.
Résumé
The Bloomsbury Handbook of Sex and Sexuality in Game Studies consists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games. The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play.
Contenu
Notes On Contributors Acknowledgements List of Figures Button Mashing: Introduction to The Bloomsbury Handbook on Sex and Sexuality in Video Games Matthew Wysocki (Flagler College*, USA) and Steffi Shook (Manhattanville College, USA) *I: PLAYING WITH SEXUALITIES 1. Now You're Playing with Polyamory: Ludonarrative Resonance and Intentional Non-Monogamy in Games as Queer Play Nathan Rambukkana (Wilfrid Laurier University*, Canada) and Meghan Adams (Ontario Tech University, Canada) 2. A Question of Breeding: Reproduction, Evolution, and Heredity in Video Games *Rob Gallagher (King's College London, UK) 3. Streaming, Play, and Sexuality Ashley ML Guajardo (University of Utah, USA) 4. I Don't Care Who You Are, As Long As You Love Me: Playersexuality in Video Games Alayna Cole (Sledgehammer Games, USA) 5. Castlevania: Monstrously Queer AJ Castle (Stony Brook University, USA) 6. He Was My Favorite: Sander Cohen as Queer Stereotype in BioShock Galen David Bunting (Northeastern University, USA) 7. Bisexual Representation in Games: Erasure, Stereotypes, and Independent Game Development Steffi Shook (Manhattanville College, USA) II: PERFORMING THE MECHANICS OF SEX 8. Digital Submission: Playfulness and Performance in BDSM and VR Game Dominatrix Simulator Agata Waszkiewicz (The John Paul II Catholic University of Lublin, Poland) and Victor Navarro-Remesal (Tecnocampus, Universitat Pompeu Fabra, Spain) 9. Press X for Lust: Sex as Reward in Games Renata E. Ntelia (University of Lincoln, UK) 10. Playing with Oneself: The Space of Fantasy in Virtual Sex Simulators Filip Andjelkovic (University of Toronto, Canada) 11. Flagging Iono: The Hanky Code, Material-Semiotics, and Reading Gender Too Closely Michael Anthony DeAnda (DePaul University, USA) 12. Modding, Pleasure, and the Female Gaze: How Women-created Mods Challenge In-game Portrayals of Sexuality and Sex Finja Walsdorff (University of Siegen and the Heinrich Heine University Düsseldorf, Germany) III: WHEN SEXUAL CONTENT IS A GAME 13. Tame, Suggestive, and Lewd: Early Erotic Play Encoded in Leather Goddesses of Phobos Anastasia Salter (University of Central Florida, USA) 14. The Limits of Queer Choices: The Neoliberal Logic and Gameplay Mechanics of Mass Effect Tyler Quick (Rocky Mountain College of Art and Design, USA) 15. Plow Her Well. Show Her You're A Man: Language, Sex, and Heteronormativity From a Diachronic Perspective in The Witcher Video Game Series Frazer Heritage (Manchester Metropolitan University, UK) 16. I Could Make You Care: Longing, Frustration, and Playersexuality in Fallout J. Burbage (McMaster University, Canada) 17. Let's See How Special You Are: The Complicated Women of Resident Evil Village Marc Ouellette (Old Dominion University, USA) 18. An Unknown Sex Game: Navigating Challenges in Game Studies Mayara Araujo Caetano (University of Turku, Finland) 19. Libidinal Politics of Games: Mass Effect Suggestive Sex and Hardcore Porn Leandro Augusto Borges Lima (**Universidade Federal de Minas Gerais, Brazil) IV: ENGAGING WITH SEX IN GAMES 20. Input/Output: Mapping Sex and Sexuality in AAA Video Game Play-Spaces Through the Metal Gear Solid Series Christopher McMahon (University of Liverpool, UK) 21. Hobbyist Methodology for History and Creation: Studying 80s Micro-computer Pornography Charlotte Courtois (Université de Montréal, Canada) 22. Digital Games and Sexual Health Nina Kiel (Game Developer and Independent Scholar, Germany) 23. Deplatforming Digital Sex: Self-Governing Sex in Video Games Jean Ketterling (Carleton University, USA and Mount Allison University, Canada) 24. Pushing Digital Boundaries: Exploring Sex and Love in Video Games Christine Tomlinson (University of California, Irvine, USA) 25. Drawing Queer Intersections Through Video Game Archives Cody Mejeur (University at Buffalo, SUNY*, USA) and Xavier Ho (Monash University, Australia) *Index