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A seemingly ordinary high school student. A mysterious summer internship. And a legendary game designer, now dead, leaving a dark legacy. The When an ad for an internship with the Louisiana Veda Foundation poses this question, seemingly every high school student in the country rushes to apply. Arcadia “Dia” Gannon has been obsessed with Louisiana Veda, the late game designer whose obsessive creations have attained a cultlike status, ever since she and her mom played Disappearing Act--but Dia has never won anything in her life. So she’s shocked when she’s chosen as an intern, along with six other teenagers from around the world. Little is known about Louisiana Veda. Her game-making empire, Darkly, was renowned for its ingenious, utterly terrifying toys and games, rife with hidden symbols and secrets. But after Veda’s mysterious death, Darkly went bankrupt and production was discontinued. The remaining games are priced like highly sought-after works of art, with the rarest and most notorious items commanding tens of millions of dollars at auction. Now the interns are thrust into the enigmatic heart of Louisiana Veda’s operation, and Dia immediately questions everything. Who are these other kids? Why do they all seem to have something to hide? And why was she As chilling and addictive as one of Louisiana Veda’s complicated and inventive games, <Darkly <is an intricate labyrinth full of buried clues and hidden connections created by Marisha Pessl, whose dazzling prose and signature powers of imagination will startle, tantalize, and delight readers.
Auteur
Marisha Pessl
Texte du rabat
A must-read thriller that will keep you guessing until the very last page from the New York Times bestselling author of Night Film.
 
There’s nothing special about Dia Gannon. So why was she chosen for an opportunity everyone would kill for?
 
“Pessl is gargantuan: wildly smart, extremely surprising, a wordsmith, a queen. Read her.” —E. Lockhart, #1 New York Times bestselling author of We Were Liars
Arcadia “Dia” Gannon has been obsessed with Louisiana Veda, the game designer whose obsessive creations and company, Darkly, have gained a cultlike following. Dia is shocked when she’s chosen for a highly-coveted internship, along with six other teenagers from around the world. Why her? Dia has never won anything in her life.
Darkly, once a game-making empire renowned for its ingenious and utterly terrifying toys and games, now lies dormant after Veda’s mysterious death. The remaining games are priced like rare works of art, with some fetching millions of dollars at auction.
As Dia and her fellow interns delve into the heart of Darkly, they discover hidden symbols, buried clues, and a web of intrigue. Who are these other teens, and what secrets do they keep? Why were any of them really chosen? The answers lie within the twisted labyrinth of Darkly—a chilling and addictive read by Marisha Pessl.
This summer will be the most twisted Darkly game of all.  
“Complex and captivating.” —Erin A. Craig, #1 New York Times bestselling author of House of Salt and Sorrows
Échantillon de lecture
“What may I bring you for dinner this evening?”
        I turn from the airplane window to see the first-class attendant smiling down at me. I study the elegant menu clutched in my hand.
           Normandy lamb chops with mint yogurt sauce
           Side of roast boeuf with Campagna potatoes and hens of the woods
           Poulet anglaise with celeriac compote
        “I’ll take the chicken, please.”
        “And to drink?”
        “Water. Thank you.”
        She jots this down and moves to the passenger behind me. I return my attention to the billowing pink clouds out the window, twisting my shoulders into an uncomfortable angle to make sure my face is hidden from the other passengers in row 1.
        I am a ball of nerves. I feel more fragile and awkward with every mile I am whisked from home.
        I never should have left my mom. I never should have left Prologue or the Barnabys, Basil and Agatha, or Missouri.
        Because, with the exception of Missouri, they won’t be able to survive without me. It was clear when I said goodbye this morning. Agatha was whispering to herself, unable to find her glasses, even though they were hanging around her neck on the beaded chain. My mom was tying a price tag of $19.99 on a French garniture set worth $5,000. Basil was stuttering when he asked if I might have time to pick up a Venti coconut latte at Starbucks for him before I left, even though I had just handed him that very beverage. The Barnabys were jumping around like mad, scratching the furniture and leaping onto chandeliers. My mom noted this was a sign all five were about to have kittens, which caused her to wonder how the tomcat got in—the disturbing fact that Prologue Antiques is about to be taken over by a fiefdom of jumpy, black shadow-cats utterly lost on her.
        Making matters worse, something else on this plane makes it clear I have no business being here, and upon landing, I should book a flight home and join witness protection.
        Because there is another one of us on the airplane.
        The boy in 1F.
        I first noticed him standing in a bookstore in Terminal 8, when I was trying to find the gate for my connecting flight. He was flipping through an aggressively thick paperback and was so gorgeous that I actually backtracked to make sure he was real, and also to see the title.
      Anna Karenina.
        An hour later, he was boarding my plane.
        He saunters in, tall with moody black hair in his eyes, gray sweats, a cigarette-alley slouch. He sets down two massive leather duffels, one in the aisle so no one can pass, one in the seat beside him that belongs to a bald businessman, who for some reason is intimidated and waits in silent irritation. I notice the side of both bags is emblazoned with a gold Victorian royal pv3, which instantly sets off an alarm bell due to the fact that I have committed the names of the other interns so intrinsically into my brain it’s hardwired to pick up on anything, however minute, that could evoke one of them.
        It must be Poe Valois III of Paris, France, age seventeen.
        But that’s not even the crazy thing—the boy is carrying a black leather briefcase, and it is handcuffed to his left wrist.
        Like some kind of gangster.
        Whatever priceless thing is inside, it’s been orchestrated with the airline ahead of time. Because as soon as the flight crew see this boy, they’re on high alert, crowding around him and nodding like he’s a sultan. The boy pulls a necklace from his shirt, revealing a collection of tiny strangely shaped black keys. Using one in the form of a circle to unlock the cuff, which falls open in an accordion way I’ve never seen before, he hands the briefcase to the pilot. With a grave nod, as if it contains the boy’s own beating heart, the man whispers, “Thank you for your trust, sir,” before vanishing with it into the cockpit.
      …