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This book covers basic- to expert-level applications in computer holography, a strong candidate for the ultimate 3D display technology. The computer holography developed in the course of the past decade represents the basis of wave optics. Accordingly, the book presents the basic theory of wave optics and practical techniques for handling wave fields by means of the fast Fourier transform. Numerical techniques based on polygons, as well as mask-based techniques, are also presented for calculating the optical fields of virtual 3D models with occlusion processing. The book subsequently describes simulation techniques for very large-scale optical fields, and addresses the basics and concrete applications of simulation, offering a valuable resource for readers who need to employ it in the context of developing optical devices. To aid in comprehension, the main content is complemented by numerous examples of optical fields and photographs of reconstructed 3D images.
Guides the reader through the basic theory, techniques, and applications of digital holographic three-dimensional displays Provides numerous examples of optical fields, and photographs of reconstructed 3D images Presents not only the basic theory of wave optics, but also its practical and numerical aspects in connection with creating computer-generated holograms
Auteur
Kyoji Matsushima received his diploma and Ph.D. in Applied Physics from Osaka City University in Japan and subsequently joined the Department of Electrical Engineering and Computer Science at Kansai University as a research assistant in 1990; he is currently a Professor at the Department of Electrical and Electronic Engineering in the same university. Throughout his career, Professor Matsushima has been an active researcher in the field of optics and lasers, and has been working in the area of computer-generated holograms for over two decades. In 2013, he won the Charles E. Ives Journal Award from the Journal of Electronic Imaging. His current research interests include 3D imaging based on computer holography and numerical simulations in wave optics.
Contenu
Chapter 1 - Introduction.- Chapter 2 - Overview of computer holography.- Chapter 3 - Introduction to wave-optics .- Chapter 4 - The Fourier Transform and Mathematical Preliminaries.- Chapter 5 - Diffraction and Field Propagation.- Chapter 6 - Numerical Field Propagation Between Parallel Planes.- Chapter 7 - Holography.- Chapter 8 - Computer Holography.- Chapter 9 - The Rotational Transform of Waveeld.- Chapter 10 - The Polygon-Based Method.- Chapter 11 - The Silhouette Method.- Chapter 12 - Shifted Field Propagation.- Chapter 13 - Simulated Reconstruction Based on Virtual Imaging.- Chapter 14 - Digitized Holography.- Chapter 15 - Fabrication of High-Dinition CGH.