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CHF56.80
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Create excellent 3D animations with free, open-source software
When you're looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you're on your way toward making your animation dreams a reality.
If you're new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.
Auteur
Jason van Gumster is an expert Blender consultant to top studios and toolmakers. Jason and his family live the life of digital nomads while he builds custom tools and leads workshops on Blender all over the world. He's author of all editions of Blender For Dummies, as well as GIMP Bible.
Texte du rabat
Your deep dive into 3D animation with Blender® Blender®, the free software for creating anything in 3D from scratch, is a dream come true for digital artists. This book is a treasure trove of information for anyone who wants to create their own animations. Explore every step in the 3D creation process with jargon-free instructions and walkthroughs. Even if you've never created in 3D before, you can start building models, working with light and texture, rendering images, editing video, and finalizing your finished product. Make your 3D dreams a reality with this guide. **6 Books Inside...
Contenu
Introduction 1
Book 1: Wrapping Your Brain Around Blender 7
Chapter 1: Discovering Blender 9
Chapter 2: Understanding How Blender Thinks 29
Chapter 3: Getting Your Hands Dirty Working in Blender 71
Chapter 4: Working in Edit Mode and Object Mode 87
Book 2: Creating Detailed 3D Scenes 123
Chapter 1: Creating Anything You Can Imagine with Meshes 125
Chapter 2: Simplifying Your Life as a Modeler with Modifiers 153
Chapter 3: Sculpting in Virtual Space 177
Chapter 4: Using Blender's Non-Mesh Primitives 217
Chapter 5: Getting Procedural with Geometry Nodes 257
Book 3: Working with Colors and Materials 295
Chapter 1: Changing That Boring Gray Default Material 297
Chapter 2: Giving Models Texture 337
Chapter 3: Lighting and Environment 369
Chapter 4: Exporting and Rendering Scenes 409
Book 4: Get Animated! 429
Chapter 1: Animating Objects 431
Chapter 2: Adding Controls to Your Scene 455
Chapter 3: Rigging: The Art of Building an Animatable Puppet 481
Chapter 4: Animating Object Deformations 531
Chapter 5: Letting Blender Do the Work for You 553
Chapter 6: Making 2D and 2.5D Animation with Grease Pencil 587
Book 5: Sharing Your Work with the World 629
Chapter 1: Editing Video and Animation 631
Chapter 2: Compositing Images and Video 651
Chapter 3: Mixing Video and 3D with Motion Tracking 681
Book 6: Getting Technical 705
Chapter 1: Working with Linked Data 707
Chapter 2: Automating Blender with Python Scripting 719
Index 735