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Learn to code in Kotlin by starting from scratch and gradually building skills to tackle a wide range of fun and challenging problems. Kotlin is a programming language that combines the best features of Python and Java into a single, easy-to-use language that’s rapidly growing. Though Kotlin is primarily known for Android app development, this book establishes its broader credentials for general-purpose coding--complete with geeky, hands-on projects that will take you from total beginner to proficient Kotlin developer. After learning the basics of the language and integrating the JavaFX library to generate graphics and data visualizations, you’ll apply your knowledge to over;30 math, science, and algorithmic challenges of increasing complexity. You’ll model the motion of a pendulum, simulate the orbits of a binary star system, render enchanting fractals like the Mandelbrot set, implement ant colony optimization and other nature-inspired algorithms, and much more. Beyond the specifics of the Kotlin language, the book’s many projects will teach you how to think methodically and use code to solve problems. You’ll also learn about generally applicable computer science topics such as randomness, recursion,;sorting and searching, genetic algorithms, and optimization.
Auteur
Faisal Islam
Texte du rabat
"Covers Kotlin basics and the JavaFX library. Features over 30 math, science, and algorithmic projects, such as how to model the motion of a pendulum, simulate the orbits of a binary star system, render the Mandelbrot set, and implement nature-inspired algorithms. Also covers randomness, recursion, sorting and searching, and optimization"--
Résumé
Learn Kotlin Through 37 Projects
Kotlin isn’t just for building Android apps. As you’ll learn in Kotlin from Scratch, it’s also a general programming language for crafting both elegant and efficient code.
With the aid of 37 hands-on projects, you’ll move quickly through the language basics while building your problem-solving skills, even tackling advanced concepts like fractals, dynamic systems, and nature-inspired algorithms. You’ll explore the way Kotlin handles variables, control structures, functions, classes, and data structures, and you’ll learn to create visualizations using Kotlin and the JavaFX graphics library. Then you’ll build increasingly sophisticated apps to practice what you’ve learned while tackling challenges from math and science to algorithms and optimization.
As you progress through the book, you will:
Contenu
Acknowledgments 
Introduction 
PART I: PROGRAMMING FUNDAMENTALS 
Chapter 1: Kotlin Basics 
Chapter 2: Arrays, Collections, and Classes 
Chapter 3: Visualizing with JavaFX 
PART II: APPLICATIONS IN MATH AND SCIENCE 
Chapter 4: Solving Mathematical Problems with Code 
Chapter 5: Modeling and Simulation 
PART III: RECURSION, SORTING, AND SEARCHING 
Chapter 6: Recursive Functions and Fractals 
Chapter 7: Sorting and Searching 
PART IV: OPTIMIZATION WITH NATURE-INSPIRED ALGORITHMS 
Chapter 8: The Genetic Algorithm 
Chapter 9: Agent-Based Algorithms 
Afterword 
Appendix 
Index