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Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don't make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.
The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You'll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you'll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.
Arduino Adventures: Escape from Gemini Station provides a complete introduction to the Arduino microcontroller along with an exciting storyline to make the learning fun.
Auteur
James Floyd Kelly is a professional writer from Atlanta, Georgia. He has written numerous books on multiple subjects, including LEGO robotics, open source software, and building your own CNC machine as well as a 3D printer. He is the editor-in-chief of the number one MINDSTORMS NXT blog, The NXT Step (TheNXTStep.com), where he is joined by fellow NXT experts who share their knowledge and designs with other robot fans around the world.
Texte du rabat
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station-an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don't make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You'll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you'll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge
Contenu
Introduction Challenge #1: Potentiometer1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now3. Challenge 1: Examining the Hardware4. Challenge 1: Examining the SoftwareChallenge 2: LED Flashlight5. Damage Assessment6. Challenge 2: Fun Stuff to Know7. Challenge 2: Gathering Hardware8. Challenge 2: Examining SoftwareChallenge 3: Temperature9. Feeling the Heat10. Challenge 3: Fun Stuff to Know11. Challenge 3: Examining the Hardware12. Challenge 3: Examining the SoftwareChallenge 4: Bucket Mover13. Uninvited Guest14. Challenge 4: Fun Stuff to Know15. Challenge 4: Gathering Hardware16. Challenge 4: Examining the SoftwareChallenge 5: Motion Detector17. Hide and Seek18. Challenge 5: Fun Stuff to Know19. Challenge 5: Examining the Hardware20. Challenge 5: Examining the SoftwareChallenge 6: Servo Motor21. Carousel Ride22. Challenge 6: Fun Stuff to Know23. Challenge 6: Gathering Hardware24. Challenge 6: Examining SoftwareChallenge 7: Remote Control25. Push the Button26. Challenge 7: Fun Stuff to Know27. Challenge 7: Gathering Hardware28. Challenge 7: Examining SoftwareChallenge 8: Robot29. Off the Station30. Challenge 8: Fun Stuff to Know31. Challenge 8: Gathering Hardware32. Challenge 8: Examining Software33. EpilogueAppendix A: Parts List