Prix bas
CHF20.70
Habituellement expédié sous 4 à 9 semaines.
Zusatztext "The late master of Vajrayana and Ayurveda! Johari is yet again demonstrating his vast mastery of the manifolded arts that lead to the revelation of self and purpose." Informationen zum Autor Harish Johari (1934-1999) was a respected teacher, artist, and composer who studied with many of the great saints of India. He worked for decades to introduce the culture of his homeland to the West and authored 12 books on Eastern spirituality, including Breath, Mind, and Consciousness; Chakras; Ayurvedic Healing Cuisine; The Healing Power of Gemstones; Numerology; and Tools for Tantra. Klappentext This guide to observation of the inner self through the ancient Indian game of Leela assists the seeker through the stages and trials of self-development, mirroring both the obstacles of karma and the rewards of self-obtained insight. It comes complete with a foldout game board and provides commentary for each of the 72 spaces. from Chapter 6 Third Row: The Theater of Karma 19 Plane of karma (karma-loka) This, the plane of action, begins the third row of the game and the exploration of the third chakra. The only desire that remains true for all times and places is the desire for fulfillment. All other desires are manifestations of that one desire: the desire for completion, for self-realization. So on whatever level the player vibrates, on that level does he seek fulfillment. In the first and second chakras the desire was manifested as the pursuit of money and sex. In the third chakra the dominant concern becomes identification of the ego and achievement of power. First-chakra people work neither for themselves nor on themselves. They are usually employed in aiding the fulfillment of some third-chakra person. In the second chakra, desire flows in the direction of the senses, and the exploration of the sensual realm consumes the energy. It is in the third chakra that the player becomes conscious of the social and political influences on the development of his personality. Thus the player becomes self-conscious. Egotism becomes the impetus of action, as the ego seeks to extend its influence in ever-broadening circles. In this fashion karma-loka makes one face reality from a more realistic perspective. Second- chakra fantasies fall before the practicalities of the world. It is a moment of sobriety. At this point one becomes aware of the law of karma. Each thing is in a constant state of interaction with all other things. On the level of energy, karma determines the frequency of vibration, which on the gross level is manifested as the player's behavior patterns. Karma is the cause of the cycle of birth and rebirth. And karma alone can win for the player liberation from the cycle, creating both bondage and liberation. Basically, the player has karmic responsibility for his self. This self can be divided into manifested and unmanifested, body and being. So there are karmas toward the body and karmas toward consciousness. Body is world: body contains all the elements of gross manifestation. So karmas toward the body are karmas toward the whole world. Consciousness is the essence of the world; so karmas toward consciousness also cover the whole world. 20 Charity (daan) Those karmas which raise the vibrational level are known as virtues; those which lower it are vices. Charity is a human virtue that exists on the third-chakra level. It lifts the player above the problems of the third chakra and transports him to the fourth level of the game, the plane of balance. As a virtue, charity is a manifestation of the Divinity, which is the essence of consciousness. When the player lands on this square, he identifies with the Divinity--present in all--and performs acts of charity without desiring any personal benefit from his karma. A feeling of elation is experienced during the performance of the act of charity....
"The late master of Vajrayana and Ayurveda, Johari is yet again demonstrating his vast mastery of the manifolded arts that lead to the revelation of self and purpose."
Auteur
Harish Johari (1934-1999) was a respected teacher, artist, and composer who studied with many of the great saints of India. He worked for decades to introduce the culture of his homeland to the West and authored 12 books on Eastern spirituality, including Breath, Mind, and Consciousness; Chakras; Ayurvedic Healing Cuisine; The Healing Power of Gemstones; Numerology; and Tools for Tantra.
Texte du rabat
RELIGION / PERSONAL GROWTHPLAY THE ORIGINAL GAME OF SELF-KNOWLEDGE USING THE ENCLOSED FULL-COLOR FOLDOUT GAME BOARD Just as the origins of modern playing cards are rooted in the tarot, the popular children's game of Chutes and Ladders is derived from the ancient Hindu game Leela, or Snakes and Arrows, which charts the ups and downs of the soul's path toward reunion with the Infinite. Snakes and Arrows was designed by the seers and saints of India as a tool for understanding the relationship of the individual self to the Absolute Self. For thousands of years the 72 spaces on this game board have enabled players to chart the paths that represent the course of their lives. Each space represents a virtue or a vice, an aspect of consciousness, or a plane of reality and is accompanied by a commentary explaining its meaning. The player's progress on the board is dictated by the fall of a die corresponding to the forces of karma. Repeated encounters with the snakes and arrows on the board reveal the full meaning of the commentaries and can give shape to habitual patterns of the player, resulting in greater self-understanding and even a gradual detachment from the ego's delusions.The Yoga of Snakes and Arrows assists the seeker through the stages and trials of self-development, mirroring both the obstacles of karma and the rewards of self-obtained insight. There is really only one game in life and that is Leela, the game of self-knowledge and the universal play of cosmic energies. Harish Johari (1934-1999) was a respected teacher, artist, and composer who studied with many of the great saints of India. He worked for decades to introduce the culture of his homeland to the West and authored twelve books on Eastern spirituality, including Breath, Mind, and Consciousness; Chakras; Ayurvedic Healing Cuisine; The Healing Power of Gemstones; Numerology; and Tools for Tantra.
Résumé
A guide to observation of the inner self through the ancient Indian game of Leela
• Comes complete with foldout game board and commentary for the 72 spaces
• Mirrors the path of obstacles and insights one encounters in self-development
• Repeated play offers lessons in self-understanding
Chutes and Ladders, the popular children’s game, is derived from the ancient Hindu game Leela, or Snakes and Arrows, which charts the ups and downs of the soul’s path toward reunion with the Infinite. Snakes and Arrows was designed by the seers and saints of India as a tool for understanding the relationship of the individual self to the Absolute Self. For thousands of years the 72 spaces on this game board have enabled players to chart the paths that represent the course of their lives. Each space represents a virtue or a vice, an aspect of consciousness, or a plane of reality and is accompanied by a commentary explaining its meaning. The player’s progress on the board is dictated by the fall of a die corresponding to the forces of karma. Repeated encounters with the snakes and arrows on the board reveal the full meaning of the commentaries and can give shape to habitual patterns of the player, resulting in greater self-understanding and even a gradual detachment from the ego’s delusions.
The Yoga of Snakes and Arrows assists the seeker through the stages and trials of self-development, mirroring both the obstacles of karma and the rewards of self-obtained insight. There is really only one game in life and that is Leela,…