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Informationen zum Autor Mauricio Goldstein is the founder of Pulsus Consulting Group. His passion is to catalyze organizational transformations by creating a deeper connection of people and organizations to their essence. Mauricio has applied his innovative approach to a number of Fortune 500 companies! such as AstraZeneca! Cargill! J&J! Nestle! PepsiCo! Sodexo! and Schering-Plough! in Latin America! North America! Europe! and Africa. Philip Read has worked in a number of senior roles in human resources for Fortune 100 companies over the last twenty-two years. He has lived and worked in the United Kingdom! the United States! China! Switzerland! Germany! and Spain. Philip has won a number of awards for his work! including the PriceWaterhouseCoopers and Linkage! Inc. "Most Innovative HR Department" award as part of the leadership team of HR for Dow Chemical. Klappentext How managers can put the breaks on needless games before they spiral out of control This groundbreaking book gives managers the tools to "diagnose" the games that people play in an organization-Gotcha! Gossip! Blame! Pecking Order-and shows how to free people's energy for more productive purposes. Zusammenfassung How managers can put the breaks on needless games before they spiral out of control This groundbreaking book gives managers the tools to "diagnose" the games that people play in an organization--Gotcha! Gossip! Blame! Pecking Order--and shows how to free people's energy for more productive purposes. Inhaltsverzeichnis Foreword (Kevin Cashman). Introduction. 1 LET THE GAMES BEGIN. What Games Are and How They Are Played in Organizations. 2 PLAYING TO LOSE. The Negative Impact of Games on Core Business Activities. 3 FERTILE GROUND. Why Games Are So Pervasive in Modern Corporations. 4 EYES WIDE SHUT. Why People Don't Deal with Games at Work. 5 AN EYE-OPENING EXPERIENCE. Awakening to Games. 6 COUNT ME OUT. Choosing Not to Play. 7 GAME! INTERRUPTED. Executing Your Choice. 8 INTERCONNECTIONS. How Games Are Linked In to an Ecology. 9 THE CHALLENGE OF CHANGE. Toward a Games-Conscious Model of Transformation. 10 GAMES AT THE TOP. The Impact of Playing in the Executive Suite. 11 A SUSTAINABLE GOAL. Transforming Organizations in Small but Signifi cant Ways. Appendix: List of Games. References. Acknowledgments. About the Authors. Index. ...
Auteur
From the Boston area, Nichol is a fan of all things art. Known for her weirdness, and general snarkasm, Nichol works to engage her audience in several mediums. Many stick to one favorite genre, but she can't seem to make up her mind. You will see her dipping into everything from graphic horror, graphic novels, to graphic romance. Trust the descriptions, mind the tags and just know that, if you like her writing, you're in for a good ride. Her favorite colors are black and burgundy red, and she loves tea with honey, indulging once a week on Saturday. Specifically Saturday. If it's not Saturday, tea shall not happen.
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AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains--promotions, funding for a project, budget increases, status with the boss--people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games--those manipulative behaviors that distract employees from achieving their mission--are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:
Résumé
How managers can put the breaks on needless games before they spiral out of control This groundbreaking book gives managers the tools to "diagnose" the games that people play in an organization--Gotcha, Gossip, Blame, Pecking Order--and shows how to free people's energy for more productive purposes.
Contenu
Foreword ix
Kevin Cashman
Introduction 1
1 LET THE GAMES BEGIN
What Games Are and How They Are Played in Organizations 11
2 PLAYING TO LOSE
The Negative Impact of Games on Core Business Activities 46
3 FERTILE GROUND
Why Games Are So Pervasive in Modern Corporations 65
4 EYES WIDE SHUT
Why People Don't Deal with Games at Work 83
5 AN EYE-OPENING EXPERIENCE
Awakening to Games 95
6 COUNT ME OUT
Choosing Not to Play 108
7 GAME, INTERRUPTED
Executing Your Choice 125
8 INTERCONNECTIONS
How Games Are Linked In to an Ecology 147
9 THE CHALLENGE OF CHANGE
Toward a Games-Conscious Model of Transformation 164
10 GAMES AT THE TOP
The Impact of Playing in the Executive Suite 179
11 A SUSTAINABLE GOAL
Transforming Organizations in Small but Significant Ways 198
Appendix: List of Games 206
References 224
Acknowledgments 226
About the Authors 228
Index 230