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Zusatztext "If you've ever wanted to peek behind the curtain and understand how [computer graphics] work, here you've got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." Game From Scratch "There's enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google." Joy Schwabach, Arkansas Democrat Gazette 's On Computers "One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that I've always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess it's a sort of 'the power was within you the whole time' kind of moment." /u/Grakkam, Reddit "I love it. I love fundamental and foundational books like this. It's not tied to language or platform so doesn't get dated. I learned SO MUCH going through this book. . . . I definitely recommend this book if learning computer graphics fundamentals is something you're curious about." Dylan Bennett, Curator of PiGameDev " Computer Graphics from Scratch is a great jumping-off point for those who want to learn more about raytracing and rasterization." Julia Roth, Geek Girl Authority "An ideal textbook on DIY computer graphic creation, Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering is especially and unreservedly recommended for personal, professional, community, school, college, and university library Computer Programming collections and supplemental studies curriculums." James A. Cox, Midwest Book Review Informationen zum Autor Gabriel Gambetta Klappentext Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math. Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple. This broad introductory book gives you an overview of the computer graphics field with a focus on two core areas of modern graphics: raytracing and rasterization. Links to interactive demos throughout bring the algorithms alive. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and high school math to follow along. Zusammenfassung Demystifies the algorithms used in modern graphics software with basic programming and secondary school maths. Inhaltsverzeichnis Introduction 1. Introductory Concepts Part I: Raytracing 2. Basic Raytracing 3. Light 4. Shadows and Reflections 5. Extending the Raytracer Part II: Rasterization 6. Lines 7. Filled Triangles 8. Shaded Triangles 9. Perspective Projection 10. Describing and Rendering a Scene 11. Clipping 12. Removing Hidden Surfaces 13. Shading 14. Textures 15. Extending the Rasterizer Appendix A: Linear Algebra...
Auteur
Gabriel Gambetta
Texte du rabat
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math.
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple. This broad introductory book gives you an overview of the computer graphics field with a focus on two core areas of modern graphics: raytracing and rasterization. Links to interactive demos throughout bring the algorithms alive. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and high school math to follow along.
Résumé
Demystifies the algorithms used in modern graphics software with basic programming and secondary school maths.
Contenu
Introduction
Part II: Rasterization
Appendix A: Linear Algebra