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Auteur
Dr. Chhaya S. Gosavi has completed her graduation, Post-graduation and Ph.D. in Computer Engineering from Savitribai Phule Pune University. She is an Associate Professor in the Computer Engineering Department of MKSSS's Cummins College of Engineering for Women, Karvenagar, Pune from the past 24 Years. She is a life member of the Computer Society of India. Her areas of interest include Multimedia, Pedagogy, Machine Learning. Image Processing, Operating Systems and Compilers. She received Cambridge International Certificate for Teachers and Trainers, by Wipro. She has more than 30 International journals and conferences publications. She has a copyright on her name, two granted patents by Govt. of India, and a recent publication on "Designing User Interfaces with Data Science approach".
Dr Ganesh Bhutkar is a Coordinator, Centre of Excellence in Human-Computer Interaction (HCI) and also, Professor and Assistant Head (Research) at Department of Computer Engineering at Vishwakarma Institute of Technology (VIT), Pune, India. His research work is mainly focused on HCI, Artificial Intelligence, Medical Usability and Assistive Technology. He has a PhD in HCI from Indian Institute of Technology (IIT), Bombay, India. He is an active member of ACM as well as SIGCHI and also, a Vice Chair of a work group - IFIP 13.6 - Human Work Interaction Design (HWID). He has 600+ Google Scholar citations with about 100+ research papers. He has delivered invited talks in research events across Europe, Africa, and Asia. He has co-authored six edited books in HCI. He is also a Founder-Secretary of Shirwal Gymkhana, a local sports academy training students.
Dr. Abhijit Banubakode, is currently working in the capacity of Principal at MET Institute of Computer Science, Mumbai and Head of the Institute of Information Technology Centre for Development of Advanced Computing(C-DAC), Mumbai, India. A has 23+ years of Academic, Training and Industrial experience. He has received a Ph.D. degree in Computer Studies from Symbiosis International University (SIU), Pune. He is a member of Board of Studies, Academic Council of various universities. He is also a Member of National and International Professional bodies like International *Association of Computer Science and Information Technology (*IACSIT), IEEE, ISTE and CSI. He is a PhD guide to distinguished Indian Universities and He has presented 100+ research papers at international journals and conferences. He has authored textbooks with internation publishers, along with 1 Patent and 1 Copyright to his credit.
Emmanuel Eilu holds a Ph.D. in Information Technology and a Master's of Science in Information Technology. His areas of research are in Human-Computer Interaction (Usability, User Experience and Anticipated UX), Electronic Government and ICT for Development Research (Adoption of E-Government Systems; E-governance; E-voting; Biometric Voter Registration Systems; Electronic Civil Registers, E-Health and M-agriculture). Dr. Eilu has been teaching both postgraduate and undergraduate programs at the School of Computing and IT - Makerere University. He also lectured at the International University of East Africa-Uganda. Currently, he teaches at Uganda Christian University-Mbale University College and coordinates a master's program at the Department of Computing. His major teaching area includes; Research Methods, Human-Computer Interaction, Computer Networks, Computer Security, Information Systems Security, Strategic Information Systems Management, and E-governance. Dr. Eilu has numerous publications to his name. He has also worked as a Data Analyst Consultant for international NGOs.
Texte du rabat
Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation.
Contenu
Section A Interactive Media Technologies 1. User Survey On OTT Platforms 2. Analysis of Interactive Media Usage for Improving the Outcome of the Agricultural Sector in India 3. Addictive Interfaces: How Persuasion, Psychology Principles, and Emotions Shape Engagement 4. Overview of Dark Patterns Section B Next-Gen Technologies 5. Review of VR Technologies for Visually Impaired 6. Virtual Reality-Based Experience of AICTE Idea Development, Evaluation and Application Lab (KKWIEER) 7. Calibrating the IOT-Based System for Monitoring Water Quality with Known PH and Turbidity 8. Prototype Design for Smart Birdnest and Related Android App 9.AI on Wheels: AI-Powered Predictive Models for Smart Vehicles 10. Digitizing Sustainable Fashion Technology to Make Way for a Tech-savvy, Eco-friendly and Responsible Society Section C Educational Technologies 11. Intelligent Tutor Systems and the Personalization of Pedagogical Objects in Adaptive e-Learning 12. A New Pedagogy Technique for Research Based Application-Oriented Case Study Presentation 13. Cyber Forensic Accounting in Public Sector Accounting Education for Sustainable Learning Commitment in Education 4.0: Evidence and Conceptualization of Behavioral Intention 14. A Shelter of Love: Assistive Technologies for Education amongst Students with Learning Disabilities in Uganda 15. Information Communication Technology herald a Paradigm Shift in Education 16. E-learning Adoption Model: A Literature Review
Index