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Informationen zum Autor Chaim Gingold, foreword by Janet H. Murray Klappentext "A deep dive into a masterwork, Building SimCity analyzes the history, reception, and design of Will Wright's seminal simulation game, and locates SimCity-alongside Maxis, its developer/publisher-within the larger history of simulation, computing, and games"-- Zusammenfassung A deep dive into the trailblazing simulation game SimCity , situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity . As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and widefrom the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back The Sims to completion; and the company's sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity 's operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style Dr. Wright character design, just to name a few. Inhaltsverzeichnis Series Foreword Foreword Janet H. Murray Acknowledgments Introduction: SimCity's Mystique Part I: Simulation's Grasp 1 Building Imaginary Cities 2 Simulation as Analogy Part II: Paving the Road to SimCity 3 System Dynamics: A Society of Bits 4 Cellular Automata: Synthesizing the Universe 5 A Children's Construction Set Part III: SimCity's Architects 6 Designing SimCity 7 Maxis at the Crossroads 8 How SimCity Works 9 Playing SimCity The World in a Machine Appendix: Reverse Diagrams Notes References Index...
Auteur
Chaim Gingold, foreword by Janet H. Murray
Résumé
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.
Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts.
A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.
Contenu
Series Foreword
Foreword
Janet H. Murray
Acknowledgments
Introduction: SimCity’s Mystique
Part I: Simulation’s Grasp
1 Building Imaginary Cities
2 Simulation as Analogy
Part II: Paving the Road to SimCity
3 System Dynamics: A Society of Bits
4 Cellular Automata: Synthesizing the Universe
5 A Children’s Construction Set
Part III: SimCity’s Architects
6 Designing SimCity
7 Maxis at the Crossroads
8 How SimCity Works
9 Playing SimCity
The World in a Machine
Appendix: Reverse Diagrams
Notes
References
Index