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Learn to write practical, reusable code with the straight forward tutorials and tips in the newest edition of this For Dummies bestseller
Do you speak Java? No, we're not talking about your morning cup 'o joe. We mean the world's most popular programming language that runs on almost any computer!
If you're looking to get started--or up your game--with Java, then Java For Dummies is the guide you need.In this book, you'll:
This up-to-date handbook covers the latest developments in Java, including the new 'switch' statement syntax. So, if you're ready to dive into one of the most practical (and coolest!) programming languages around, it's time you picked upJava For Dummies.
Auteur
Dr. Barry Burd holds an M.S. in Computer Science from Rutgers University and a Ph.D. in Mathematics from the University of Illinois. Barry is also the author of Beginning Programming with Java For Dummies, Java for Android For Dummies, and Flutter For Dummies.
Texte du rabat
Learning Java® is smooth sailing with Dummies
The bestselling guide to the Java® programming language is back. Java For Dummies is your need-to-read guide for mastering this essential programming language. Even if you aren't studying Java on the island of Java, you'll feel like you're on vacation, with easy-to-understand explanations that make learning easy, for beginners and experienced coders alike. Start with the essential building blocks and bushwhack your way through writing programs that work. Pick up some fancy tips and techniques along the way, and you'll soon be a native of Java land. **Inside...
Contenu
Introduction 1
Part 1: Getting Started with Java 5
Chapter 1: All about Java 7
Chapter 2: All about Software 21
Chapter 3: Using the Basic Building Blocks 33
Part 2: Writing Your Own Java Programs 55
Chapter 4: Making the Most of Variables and Their Values 57
Chapter 5: Controlling Program Flow with Decision-Making Statements 97
Chapter 6: Controlling Program Flow with Loops 135
Part 3: Working with the Big Picture: Object-Oriented Programming 155
Chapter 7: The Inside scOOP 157
Chapter 8: Saving Time and Money: Reusing Existing Code 199
Chapter 9: Constructing New Objects 233
Part 4: Smart Java Techniques 259
Chapter 10: Putting Variables and Methods Where They Belong 261
Chapter 11: Using Arrays to Juggle Values 295
Chapter 12: Using Collections and Streams (When Arrays Aren't Good Enough) 323
Chapter 13: Looking Good When Things Take Unexpected Turns 355
Chapter 14: Sharing Names among the Parts of a Java Program 385
Chapter 15: Fancy Reference Types 411
Chapter 16: Java's Juggling Act 431
Chapter 17: Using Java Database Connectivity 451
Part 5: The Part of Tens 463
Chapter 18: Ten Packs of Java Websites 465
Chapter 19: Ten Bits of Advice for New Software Developers 469 Index 475