Prix bas
CHF19.60
Habituellement expédié sous 2 à 4 semaines.
Informationen zum Autor Alexander Kriss runs a private psychotherapy practice in New York City, where he combines psychoanalytic and existential approaches to treat adolescents and adults dealing with a wide range of issues, including anxiety, depression, borderline personality disorder and videogame addiction (though he's not a fan of that term). Kriss' writing has appeared in Logic , Kill Screen and various academic books and peer-reviewed journals. He lives in the village of Sleepy Hollow with his wife and son. Klappentext Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be. Alexander Kriss runs a private psychotherapy practice in New York City, where he combines psychoanalytic and existential approaches to treat adolescents and adults dealing with a wide range of issues, including anxiety, depression, borderline personality disorder and videogame addiction (though he's not a fan of that term). Vorwort A new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship. Zusammenfassung A new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship....
Préface
A new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship.
Auteur
Alexander Kriss runs a private psychotherapy practice in New York City, where he combines psychoanalytic and existential approaches to treat adolescents and adults dealing with a wide range of issues, including anxiety, depression, borderline personality disorder and videogame addiction (though he's not a fan of that term). Kriss' writing has appeared in Logic, Kill Screen and various academic books and peer-reviewed journals. He lives in the village of Sleepy Hollow with his wife and son.
Texte du rabat
Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive.
Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player.
Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.
Alexander Kriss runs a private psychotherapy practice in New York City, where he combines psychoanalytic and existential approaches to treat adolescents and adults dealing with a wide range of issues, including anxiety, depression, borderline personality disorder and videogame addiction (though he's not a fan of that term).