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Ein gefährlicher Auftrag erwartet Max, kaum dass er die ersten zwei Jahre an der Rowan-Akademie absolviert hat: Der Dämon Asteroth giert nach dem Buch Toth - dem Buch, das den Schlüssel für den Erhalt, aber auch die Zerstörung, der Existenz enthält. Außerhalb der Tore von Rowan ist die Welt bereits durch die Entfesselung des Dämons aus dem Gleichgewicht gebracht: Streit und Zwietracht herrschen unter den Menschen, Regierungen werden gestürzt und Kriege drohen. Nur Max kann verhindern, dass Asteroth das Buch und damit die Weltherrschaft an sich reißt. Dafür muss er sich auf eine abenteuerliche Jagd durch Europa begeben.
Informationen zum Autor Henry H. Neff Klappentext A fast-paced, genre-blending adventure-now in paperback!The Tapestry series continues to weave threads of fantasy, mythology, science fiction, and mystery into a wholly original adventure that appeals to fans of everything from Harry Potter to Lord of the Rings to The X-Men. Genre-blending and fully illustrated, The Tapestry novels have caught the attention of middle-grade and young adult readers alike-and the series is only getting bigger.In this second book of the series, grave forces are converging to seize control of the Book of Thoth, a hidden artifact whose pages hold the key to creating-or unraveling-the very threads of existence. Max McDaniels and David Menlo embark on a quest to protect the book from the demon Astaroth, who would exploit its secrets with dire consequence. And with Astaroth free after centuries of imprisonment, the world outside Rowan's gates has already become hostile.Far from home, cut off behind enemy lines, Max and his allies must journey across Europe, descend into the fabled Frankfurt Workshop, brave the tangled corners of the Black Forest . . . and cross beyond the veils of our very world."After devouring this title, young fans will be clamoring for more."-Kirkus ReviewsVisit www.rowanacademy.com for original content, exclusive artwork, and more!
Autorentext
**Henry H. Neff is a full-time author and illustrator. Previously he has been a business consultant in Chicago and a high-school teacher in San Francisco. He now lives in Brooklyn with his fiancée.
You can visit the author at www.henryhneff.com.
Klappentext
A fast-paced, genre-blending adventure-now in paperback! The Tapestry series continues to weave threads of fantasy, mythology, science fiction, and mystery into a wholly original adventure that appeals to fans of everything from Harry Potter to Lord of the Rings to The X-Men. Genre-blending and fully illustrated, The Tapestry novels have caught the attention of middle-grade and young adult readers alike-and the series is only getting bigger. In this second book of the series, grave forces are converging to seize control of the Book of Thoth, a hidden artifact whose pages hold the key to creating-or unraveling-the very threads of existence. Max McDaniels and David Menlo embark on a quest to protect the book from the demon Astaroth, who would exploit its secrets with dire consequence. And with Astaroth free after centuries of imprisonment, the world outside Rowan's gates has already become hostile. Far from home, cut off behind enemy lines, Max and his allies must journey across Europe, descend into the fabled Frankfurt Workshop, brave the tangled corners of the Black Forest . . . and cross beyond the veils of our very world. "After devouring this title, young fans will be clamoring for more."-Kirkus Reviews Visit www.rowanacademy.com for original content, exclusive artwork, and more!
Leseprobe
~ 1 ~
The Witch
Deep within a tangled corner of Rowan s Sanctuary, Max McDaniels crouched beneath a canopy of sagging pines. It had been ten minutes since he had spied a dark shape slinking among the gray foothills far below, and Max knew his pursuer would now be close. He unsheathed his knife, using the blade s coat of phosphoroil to study the crude map he d scrawled before setting out. The target was still far away. At this rate, he would never make it this opponent was much faster than the others.
Shaking off the unpleasant realities, Max concentrated instead on the illusion he had created. The phantasm was a perfect replica of Max, down to its wavy black hair and the sharp, dark features that peered cautiously from a high perch in a nearby tree. He had taken care to mark the surrounding terrain with subtle signs of passage, knowing that a trained eye would spot them.
The shrill cry of a bird shattered the pre-dawn stillness.
Something was coming.
Max s pulse quickened. He scanned the switchback below for any sign of his pursuer, but there was only the smell of damp earth and the low sigh of the wind as it blew tatters of mist across the mountain.
While the sky brightened to a thin wash of blue, Max watched and waited, still as a stone among the roots and nettles. Just when he had decided to abandon his position, a flicker of motion caught his eye.
One of the trees was creeping up the mountainside.
At least he had thought the shape was a tree one of several bent and broken saplings clinging precariously to the slope s dry soil. Slowly, however, the silhouette straightened and began to thread its way up through the sparse wood. It crept toward Max s double, as dark and shrouded as a specter. When the figure was some twenty feet away, Max realized why he had been unable to shake the pursuer.
It was Cooper.
The Agent s scarred and ruined face looked like a fractured mask of weathered bone. His pale skin was camouflaged with dirt; his telltale shoots of blond hair were tucked beneath a black skullcap. Reaching the base of the tree on which Max s double was perched, he drew a thin knife from a sheath on his forearm. Its blade gleamed with phosphoroil.
Cooper began climbing the tree with the fluid ease of a spider.
While the Agent climbed, Max s pupils slowly dilated. Terrible energies filled his wiry form, making his fingers twitch and tremble.
Max sprang from his hiding place.
Cooper s head cocked at the sound as Max hurtled toward him with his knife.
Max s weapon struck home, but instead of meeting flesh and bone, it passed through the figure to thud against the tree in a spray of bark. Cooper s conjured decoy dissolved in a billow of black smoke and Max realized he d been duped.
Max whipped his head around and spied the real Cooper darting out from a nearby thicket. The Agent closed the distance in five long strides. Shifting his knife to his left hand, Max swung himself up into the tree as Cooper s blade whistled past his ribs.
Cooper seized Max s wrist in a grip of iron. You re caught, he hissed.
With a terrible wrench, Max pulled himself free and sliced his own knife across Cooper s shoulder, leaving a bright line of phosphoroil on the black fabric. Cooper gave a grunt of surprise. Slashing the Agent again, Max leapt clear of the tree.
In one fluid movement, Max landed and bolted up the path, veering right at the fork and dashing up the steep trail he had marked on the map. Cooper trotted after him, apparently unconcerned that Max was increasing his lead with a burst of Amplified speed. Ignoring Cooper for the moment, Max focused his attention on the coppery summit as he raced up the mountain, climbing steadily above the timberline.
It was ten minutes o